AI Insights · Timothy · January 2022
Top 5 Slime Games on Android in Sweden Q4 2021
Discover the performance trends of the top 5 slime games on Android in Sweden during Q4 2021, including weekly downloads, revenue, and active users.
During the fourth quarter of 2021, the top 5 slime games on the Android platform in Sweden showcased varied performance trends. Here’s a breakdown of their weekly downloads, revenue, and active users.
Super Slime Simulator: DIY Art from Dramaton had a fluctuating weekly revenue that peaked at $16 in the last week of December. Weekly downloads saw a significant rise mid-quarter, reaching 2.3K in the week of November 15. Active users showed an upward trend from 7K at the end of September to over 10K in mid-November, with a slight dip towards the end of the quarter, ending at around 8K.
Slime Simulator Time: 3D ASMR by Questzy experienced steady weekly downloads, peaking at 350 in the week of November 8. Active users numbers hovered around 1.4K to 1.5K throughout the quarter, with a slight decline towards the end, settling at approximately 1.1K in the last week of December.
Slime ASMR Simulator DIY Slime from Jamcoco maintained a low but consistent download rate, peaking at 169 in the final week of December. Active users showed a gradual increase, starting at 155 at the end of September and climbing to 149 by the end of the year.
Slime Games for Teens by Kids Food Games Inc. had a stable weekly download rate, peaking at 107 in the last week of December. Active users increased steadily from 152 in late September to 251 by the end of the quarter.
Goo: ASMR Slime Simulator by EXOMIND saw a peak in weekly revenue of $28 at the end of September. Downloads were inconsistent, with a notable peak of 282 in the week of November 8. Active users reached a high of 346 in the same week, but the numbers declined significantly towards the end of the quarter, ending at 78.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.